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Drill DateSingle day
Session TypeAuto from date
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Team Daily Stress Analysis
Per-player load score vs that player's own historical average for the same session type over the last 4 weeks.
100 = normal for this session type · <100 lighter than usual · >100 heavier than usual.
Always uses all drills (excl. Entire Session) — independent of the drill filter below.
How? For each player we compare today's totals against their own average across all sessions of the same type (e.g. MD-3) in the last 28 days (Entire Session excluded).
Per metric: today / average × 100. Then weighted into three blocks:
Volume 0.60·TD% + 0.40·Time% ·
Intensity 0.50·HSR% + 0.35·Sprint% + 0.15·mV% ·
Mechanical 0.40·Acc% + 0.60·Dec%.
Final score = 0.35·Volume + 0.35·Intensity + 0.30·Mechanical.
Why? An MD-3 shouldn't look like a match — comparing against the player's own norm for that session type gives a fairer answer to "is this heavier than usual?"
No Baseline = fewer than 2 comparable sessions in 4 weeks — no score shown.
NORMAL 0ABOVE NORM 0HIGH 0OVERLOAD 0
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Performance Table
% = current value (selected drills) vs player's Max Game (sum of all halves on their best Match Day) — same reference as the Max Game Data table below
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High Speed Table
Peak speed / acc / dec for selected drill(s), each as % of the player's historical max · Sprint = distance >25 km/h · Step Balance = L/R load distribution
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Explanation of metrics
Max Speed (Selected): highest speed reached during the selected drill(s).
% Max Speed: relative intensity vs the player's historical maximum.
Max Speed Historical: highest validated speed across the full dataset. Readings > 36.5 km/h are excluded as GPS glitches, and the chosen value must have been reached at least 3 times (within ±1.5%) — singletons aren't trusted as a real ceiling. Tooltip shows date, session type and the validation tier (validated · fallback · single reading).
Max Acc / Dec: peak acceleration and deceleration during the selected drill(s).
% Max Acc / Dec: relative intensity vs the validated historical maximum (same ≥ 3-occurrence rule as Max Speed). Historical Acc / Dec values follow the same dotted-underline cue when only a fallback could be found.
Sprint (>25 km/h): total distance covered above 25 km/h (Distance Zone 6).
Step Balance: STATSports metric quantifying how mechanical load is distributed between the left and right leg. Shown as a left / right percentage split with a flag for the dominant side (e.g. 48 / 52 R = right leg carries 4 pp more load). 48–52 balanced · 53–57 monitor · > 57 risk (possible fatigue, compensation or injury risk). Always interpret in context of speed, position and limb dominance.