Daily Report Running Load

Date: Drills: Players: 0
Hub
— drills selected
Panetolikos FC
Daily CSV refresh
Drag in today's data — only the new dates will be added
Drill Date Single day
Session Type Auto from date
Pick a date to see the matchday context
Drill Title Multi-select · type to search
0 available
Team Daily Stress Analysis
Per-player load score vs that player's own historical average for the same session type over the last 4 weeks. 100 = normal for this session type · <100 lighter than usual · >100 heavier than usual. Always uses all drills (excl. Entire Session) — independent of the drill filter below.
How? For each player we compare today's totals against their own average across all sessions of the same type (e.g. MD-3) in the last 28 days (Entire Session excluded). Per metric: today / average × 100. Then weighted into three blocks: Volume 0.60·TD% + 0.40·Time%  ·  Intensity 0.50·HSR% + 0.35·Sprint% + 0.15·mV%  ·  Mechanical 0.40·Acc% + 0.60·Dec%. Final score = 0.35·Volume + 0.35·Intensity + 0.30·Mechanical. Why? An MD-3 shouldn't look like a match — comparing against the player's own norm for that session type gives a fairer answer to "is this heavier than usual?"
No Baseline = fewer than 2 comparable sessions in 4 weeks — no score shown.
NORMAL 0 ABOVE NORM 0 HIGH 0 OVERLOAD 0
Loading data…
Performance Table
% = current value (selected drills) vs player's Max Game (sum of all halves on their best Match Day) — same reference as the Max Game Data table below
Loading data…
High Speed Table
Peak speed / acc / dec for selected drill(s), each as % of the player's historical max · Sprint = distance >25 km/h · Step Balance = L/R load distribution
Loading…
Explanation of metrics
  • Max Speed (Selected): highest speed reached during the selected drill(s).
  • % Max Speed: relative intensity vs the player's historical maximum.
  • Max Speed Historical: highest validated speed across the full dataset. Readings > 36.5 km/h are excluded as GPS glitches, and the chosen value must have been reached at least 3 times (within ±1.5%) — singletons aren't trusted as a real ceiling. Tooltip shows date, session type and the validation tier (validated · fallback · single reading).
  • Max Acc / Dec: peak acceleration and deceleration during the selected drill(s).
  • % Max Acc / Dec: relative intensity vs the validated historical maximum (same ≥ 3-occurrence rule as Max Speed). Historical Acc / Dec values follow the same dotted-underline cue when only a fallback could be found.
  • Sprint (>25 km/h): total distance covered above 25 km/h (Distance Zone 6).
  • Step Balance: STATSports metric quantifying how mechanical load is distributed between the left and right leg. Shown as a left / right percentage split with a flag for the dominant side (e.g. 48 / 52 R = right leg carries 4 pp more load). 48–52 balanced · 53–57 monitor · > 57 risk (possible fatigue, compensation or injury risk). Always interpret in context of speed, position and limb dominance.
Intensity colour scale (% columns): < 85% Low 85–95% Moderate > 95% High
Match Day Comparison
Last 10 Match Days · per-player metric trend · drill values summed (excludes "Entire Session" rollup)
Match Day
Metric
Position
Players
Loading…
Weekly Report
Per session type · % of week total · pick year, week and metric below
Year
Week
Metric
Loading…
Weekly Overview
Team SUM per microcycle · pick year, position, player and metric below
Year
Position
Player
Metric
Weekly TD Team
Loading…
Max Game Data
Game = sum of 1st Half + 1st Half ET + 2nd Half + 2nd Half ET · ignores both filters · Last MD =
Loading…
Opens your browser's print dialog — choose "Save as PDF" as the destination.